About game


Title back Game world
The background of the game is a map where all objects are situated. A player can choose a sector (register a lot), and then do anything he wants on it, according to the game possibilities. With the help of the map, a player can also check everything that is happening in the game world.
Next, a player should choose a direction in which he wants to advance: extraction of raw materials, their processing, or the production of final goods. Maybe he will be lucky enough to choose a land parcel with rich deposits of gold and start mining it.
But even if he is lucky enough to find gold, it would be difficult to mine it without instruments, work transport, and buildings. The availability of the certain raw materials and their processing will potentially provide players with all necessary things, so even players who find gold on their land will depend on other players, who should provide them with the necessary instruments for mining.
Title back Start
The game starts from the player’s arrival to the north, on lands where no prospector has gone before. The first step for every player is to choose a free land parcel. One should be very scrupulous about the choice, since it is clear that not every parcel has gold.
For that, one should take a soil sample and perform an expert examination, and only then register a lot. Lots are versatile—some are rich in gold and others in wood, stone, or coal. All these natural resources will give the players possibilities to earn the initial capital that can serve as a basis for future business.
After the lot registration, every player must hire several workers. They can work on the player’s land, or they can be sent out to be hired by other players.
Title back Organization
No player will be able to do everything on his own. However, a player can create an organization (on his own or in association with other players), which will hire workers and managers, and will be involved in trading, provision, processing, or production. The players who create an organization will govern it by voting on all vital decisions.
Everyone can create a powerful trading economic empire and take a significant role in its hierarchy.
Besides, we should not forget about the right of free choice—everyone can decide what role to choose: a lone adventurer living under the motto “all or nothing,” or a part of the powerful financial mechanism that can always support and protect him.
Worker
Lopata
Vidro
Every player receives several workers. They can fulfill various tasks set by the player. They can collect resources, erect buildings, produce certain equipment, etc.
A worker is always situated on a certain lot or is in the process of moving. A worker’s movement over the map and any actions that he takes to do his job will take some time. The time of the worker’s movement is directly proportional to the distance he has to cover. The analogical linear relationship will be between the amount of the produced goods and the time spent producing them.
Decor 4
Decor 3
Industries in the Game
Decor 5
Title back center Extraction of Raw Materials

For the raw materials extraction, one will need workers with the basic skills and appropriate instruments.
Raw materials are located on the lot, so the player who owns the lot has a right to extract them. In addition, raw materials can be processed to other materials that can be further used in different industries.

    At the moment, the following raw materials can be extracted:

  • Gold
  • Wood
  • Stone
  • Ironstone
  • Clay
  • Coal
  • Water
The location of some natural resources, such as water, wood, clay, and stone, can be seen on the map. Other materials are located in earth, and their location on the game world map is unknown.
Title back Building
A player can erect a building only on a lot he owns and only if it has an adequate space. Every building has its size.
Buildings img
Buildings can be divided into the following functions: extraction, processing, production, trading, and other. To erect a building, a player’s workers should possess the necessary instruments and building skills. A player has to possess the necessary funds and technology to construct a building.
Title back Processing
During the processing of raw materials, one receives secondary raw materials for erecting buildings or creating products or their elements. To prepare products from the raw materials, a player must possess a necessary technology, and his workers must have specific skills.
Technology is the knowledge a player must possess to set up some type of business. All technologies are developed by and can be provided only by the State.
Further material processing will lead to the ready product.
Title back center Product manufacturing
Every final product can consist of several parts. For example, a mattock consists of a wooden handle and a metal point. All necessary parts are produced in specific buildings with the existence of appropriate technologies—a metal point is done in a forge, a handle in a joinery. A product is made from the relevant materials, and each product passes through the chain of processing from those raw materials.
Product img
Title back Trading

    The main platforms for trading in the game will be inner exchanges:

  • The labor exchange is a place where one can hire somebody else’s workers or find a job for one’s own workers.
  • In the personal and real property exchange, one can trade any raw materials, ready products, or buildings.
In addition, a player who possesses a relevant technology can open his own shop or bank. A bank is a building (technology) that can be owned by a player or organization. It can provide loans (with or without property to secure the loan), take deposits and pay interest to depositors.
Builds back
Title back Government
To create a mechanism to govern the inner game world, players can create organizations.
An Organization is an association of players. The members can act on behalf of the organization only as a result of consensus (common agreement). Organizations can be considered high-level accounts, the owners of which are one or several players. An organization can have a head and can possess gold and any other movable or immovable property.